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Cyril Richon

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Hi, I'm Cyril !

I'm a compositing artist and TD working on animated movies. Currently based in Paris, France.

On this blog, you'll find some news and my R&D ramblings. I hope that you will find some use for it!


Latest

Featured
feedback_loop_screenshot.png
June 4, 2021
Conway's Game Of Life in BlinkScript (because why not)
June 4, 2021
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June 4, 2021
January 16, 2020
Normalize and Blend expressions
January 16, 2020
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January 16, 2020
Screenshot_2020-01-13_13-16-07.png
January 13, 2020
Extend Format to Bounding box, restore original Format.
January 13, 2020

This more a personal reminder than anything else but I thought I might as well store it here instead of my notes.

This is intended to ease the use of notes and gizmos that handle out of format pixels poorly. It extends the format to the whole boundingbox and then restores it to its original size, allowing you to do whatever needs doing in the middle.

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January 13, 2020
comp.png
February 7, 2019
Edit a Spherical Map in Nuke
February 7, 2019
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February 7, 2019
January 23, 2019
Python - sRGB to Linear / Linear to sRGB
January 23, 2019
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January 23, 2019
February 15, 2017
Sampling deep values
February 15, 2017
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February 15, 2017
November 24, 2016
Eyes Ping from World Position Pass
November 24, 2016
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November 24, 2016
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  • nuke
  • python
  • deep
  • game
  • hdri
  • blend
  • spherical
  • bbox
  • channel
  • box